You don’t know everything there is to know because there’s so much in the industry to do. You have to be patient when it comes to the educational process because once you finish beauty school you can only go up from there. Instagram: Victoria Garcia | Barbertologistīe patient and be open minded. We’ll be interviewing many of these amazing individuals in the coming weeks, stay tuned. We had the honor of connecting with some of the city’s brightest leaders and role models and we asked them our question of the month: What is the best advice you have for someone who feels like they are facing insurmountable odds.īelow, you’ll find their advice and links and other info so you can learn more about them, their work and how to connect with them. It’s up to us to determine whether a challenge we face will be a step back or the catalyst for a step forward. If you're set on stealing the Aurora Shield, Warp can also be used on a thief to set up that steal before raining magical flaming rocks on Nader.Throughout our journey with Voyage, the one thing we have learned over and over is that hidden within every challenge is a blessing or opportunity. If you want to get up-close and personal, Linhardt's Warp spell on turn 2 can help a Stride'd mage also get in range of Nader ( Lysithea as well, if you recruited her). Hanneman also packs Meteor if you've built him but not Dorothea. Warlock Dorothea with 2 Meteors and a Dancer to let her Meteor twice on turn 2 is probably the safest way. The safest and easiest way is to move up to the center of the map using Stride on turn 1, then go for a turn 2 victory with a long-range magic user and another Stride use. Nader is a physical defense tank, but his magic defense is very bad. If you're okay with missing out on the items to steal, a more sanity-preserving way to win is just to immediately try to complete the objective of defeating Nader rather than withstanding the onslaught. As he doesn't move, and only has 1-2 range, any character with three range or more can attack him without fear of retaliation. Nader himself is unremarkable for a boss unit: while he is on a healing tile, he is hampered by the forests surrounding him compounding his axe class's inherent inaccuracy, and sufficiently speedy thieves can steal his Aurora Shield off of him. After stemming the flow of wyvern riders, mopping up the rest of the enemy force is easy in comparison. Killing the wyvern lord with the energy drop and the wyvern lord with the seraph robe halts the reinforcements from the northeast and south-east, respectively. Killing two of these units stops half the wyvern reinforcements from spawning. Three units with stat boosters dot the sides of the map, and only characters with the Steal ability can grab them. Having a strong unit or two guarding the entrance is still useful for picking off the occasional wyvern rider that tries to make a dash for the objective. Putting a high avoid unit ( Ferdinand is a good candidate for this) with an Evasion Ring, Alert Stance, and/or Sword Avoid +20 in a thicket effectively ties up dozens of enemy units, while the rest of the army can maneuver around enemy clumps to kill off stragglers. Bringing some archers is also a solid answer to the sheer number of flying units on this map. Bringing sword-wielding units with Axebreaker and tome users with Bowbreaker significantly reduces their threat potential. Aside from a couple of tome users, all of their units use either axes or bows. The weakness in the Almyran army lies in their lack of weapon diversity. Some allied Goneril soldiers dot the map at the beginning of the mission, but their presence is meaningless as they immediately withdraw before turn 1. As usual, fliers are very useful for maneuvering quickly around this gap and forest filled map if you choose to try to defeat everything, but be ready with the "Dismount" command if there's a Bow Knight in range of where the flier ends up, which there probably will be. Almyra has read the strategy guide that Wyvern Lords and Bow Knights are very good, so if you hold back and defend, you'll have to deal with an onslaught of units with absolutely massive threat range, making it very difficult to safely position your units. This is one of the most difficult paralogues to defeat using conventional strategies, especially on the higher difficulties. Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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